![]() ![]() The next morning, they go to visit their father. To get revenge on their father and the villagers, they unlock all the barn doors and chicken coops in the village to let the wolves eat their livestock. The girls have grown wild, and eventually they make their way back to Gwenith village. When the girls are 5 years old, their mother takes the twins back to visit their father, only to discover that he has a new wife.Įventually, the girls’ mother dies. The father builds them a shelter and visits them every week at first, but then gradually decreases the frequency of his visits and finally stops coming. The girls also give a creepy impression because they are mirror images of each other - one is left-handed, one is right-handed and they have identical birthmarks on opposite legs.įearing dark magic, the villagers force the twins’ father to banish his wife and young daughters to the forest. But as the girls grow, the villagers notice that the rain hasn’t come since they were born, and they blame the drought and famine on the twins. It’s far more interesting than combing through areas for tiny specks of evidence, and perhaps could have taken more of a front seat.When twin girls are born on the outskirts of the poor agrarian village of Gwenith, the villagers think it’s a misfortune for their parents. There’s a distinct Sherlock Holmes feel to this feature, with the solutions both frantic yet incisive. Meanwhile, the game’s youngest character, Joan, is its most fascinating, but she is often excluded.Įntering Sam’s Mind Palace, where time freezes and he can piece together those hard-to-find clues, is the game’s most intriguing flourish. He isn’t particularly likable, and you’ll often be required to take upsetting actions, but he is well-suited to the game’s moral universe. ![]() The use of a mature protagonist is the most obvious move away from Dontnod’s typical troubled teens, and Sam’s world-weariness is essential for the story. If you’re familiar with Dontnod’s work, you’ll find a lot of consistency with their approach, and a few departures: some work, some don’t. It presents a story with many villains but no real heroes. While nothing is as brave as Life Is Strange 2’s most harrowing depictions of racism, Twin Mirror is more bold in its themes than a lot of games are prepared to be. While the mechanics can be frustrating, the narrative itself is what propels it, and it’s sturdy enough to withstand the little niggles that come with clue spotting. It’s a narrative game that features some detection. It’s worth remembering, though, that Twin Mirror is not a detective sim. hint hint.” If you’re stuck, you’re stuck. There’s no pity mechanic either Sam will never say anything like, “I wonder if there’s something I missed over by that tree. Eventually, I discovered I had to interact with a hat on the other side of the room, only for Sam to examine it and remark, “This probably isn’t connected to the fight”, then immediately launch into recreating the scene using clues I’d already discovered. It didn’t take me long to solve it, but I couldn’t progress, and the game didn’t really let me know why. Photograph: DontnodĮarly on in the game you must recreate a bar brawl in your mind by examining various clues: blood splatter, broken glass etc. ![]()
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